Age/Gender: n/a, Male
Location: United States
Job: Student
"I am with you, Puppet Master!"
Newgrounds Stats
Whistle Status: Deity
Exp. Points: 9,150 / 9,340
Exp. Rank #: 1,489
Voting Pow.: 7.08 votes
BBS Posts: 454 (0.23 per day)
Flash Reviews: 13
Music Reviews: 0
Trophies: 0
Stickers: 0
Latest Flash Reviews
Ha ha, if only the Zelda: The Ocarina of Time's Great Deku Tree dungeon was that easy to beat just by torching it down. Nice unique cartoon graphics (bright, vibrant + smooth animation), effective moody dungeon music (straight from the N64 classic) and cool voice acting (especially screams of agony as the Great Deku roasts).
I liked how you kept link silent like in Ocarina with only Navi having vocals offering him tips. The funny ending by having the characters shift the blame something else was hilarious. I think it might have been cool if you had Saria or some of the other inhabitants from Kokiri Forest pop up asking "What the heck just happened?" at the end.
It be great to see more funny escapades of the accident-prone LInk and Navi in the Land of Hyrule. Keep it up!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I liked the concept of the ocean diving fish gobbling cat. A nice challenge with avoiding the dragon fly when replenishing your oxygen and not taking damage from the sea worms. The music was a nice lively tropical sounding jingle that went well with the colorful vibrant graphics and smooth character animations. Nice selection of fish to dine on each with different point values, good responsive controls and authentic "meow" effects.
I think it be cool to add some sort of death animation once the feline's health hit's zero; perhaps the dead-man's float? It be nice if there was at least a 3 second invincibility delay after taking damage. I'd get hit by the dragonfly, get knocked down into a worm then get knocked back up into that pesky fly (or vice-versa) resulting in several short plays. Also an occasional oxygen filler bubble power-up much like the health bubble power-up and worm buster bubble power-up would be nice especially when things got a little hairy.
Otherwise, a very good game indeed. I look forward to your future Newgrounds flash submissions.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I like the simple premise and mechanics of the game of catching the coins while avoiding the enemies and racking up a monstrous score. It would be awesome to see some power-ups in the next release such as a shield that would deflect the enemies (maybe a 3 hit counter before it depletes). Player attacks like a shock-wave to shatter the red minions (perhaps 1 shot per unit) or some 5-second invisibility or invincibility rush. Of course more enemies would appear to replace the fallen. Perhaps include various higher point value coins that appear for a limited time (3 or more for some chain-reaction-combo-points?).
I liked the health meter especially when things got hectic; maybe include some sort of health bonus items to appear every so often. Could you add a death-type animation when the player's health counter hits 0? Some various sized enemies or even walls within the game-field (e.g. lined with spikes, electricity or fire etc.) to avoid would also add to the challenge.
I am sure that the next release of "Catch the Coin" you will include a rocking soundtrack, more sound effects and some varied backgrounds (themed-levels?). I look forward to it.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.